Car Parking Order controls
| Action | Keyboard / mouse | Mobile |
|---|---|---|
| Draw a car's path | Click and drag from the car to its space | Drag from the car to its space |
About Car Parking Order
Car Parking Order is the simplest-looking game in our parking collection. There are no 3D streets, no gears and no timers on the first levels: just a plain grey board, a car or two and the yellow outline of a parking space. You draw a line from the car to its space, and when every line is drawn, the cars set off along them.
The difficulty comes from crossing paths. As levels progress, more cars appear, obstacles block the direct route and spaces end up on the opposite side of the board from the car that needs them. The developer, Drivix Games, describes it as a test of brainpower, and once there are several cars on screen, that is exactly what it becomes.
How to play Car Parking Order
The first level
The first level shows one car at the bottom and a space at the top, with a hand cursor demonstrating the move. Press on the car, drag up to the space and release. The car drives along your line and parks.
Several cars
When a level has more than one car, draw a path for each of them. The cars move together once the last line is complete, so you need to imagine how they will travel at the same time.
Avoiding collisions
If two cars touch at any point, the level fails. Paths can cross, but only if the cars arrive at the crossing point at different moments.
Stars and progress
Each level awards stars based on how well you solved it, and completing it unlocks the next.
Tips for solving each board
- Draw the hardest car first. The car with the longest or most awkward route decides where the others can go.
- Use length to control timing. A longer path makes a car arrive later, which can avoid a crash at a crossing.
- Go around, not through. Wide curves are easier to time than tight crossings.
- Restart without guilt. Levels are short, so redrawing from scratch is quick.
- Remember where it went wrong. Noting the point where two cars met tells you exactly which line to change.
Your first levels
The opening levels are tutorials in disguise. One car and one space teach you how to draw; two cars teach you that lines can cross; three cars start to ask for real planning. Take each one slowly, because the ideas you learn there come back in every later level. If a board looks impossible, try drawing the cars in a different order before changing any route.
Who will enjoy Car Parking Order
It is a nice quick puzzle for any age. For a richer route-drawing puzzle, try Parking Journey, or for a sliding parking jam, play Car Escape Parking. See all our parking games.